Know what each call costs.
New plans include 500 Free, 10,000 Developer or 50,000 Production credits per month. Prices remain $0, $49 and $149. Existing request-based accounts keep their current allowance; a new subscription uses the terms shown at checkout.
| Request | Credits per requested 100 rows, rounded up |
|---|---|
| Compact props, game logs, results, players and other simple reads | 1 |
| Full enriched props and exports | 3 |
| Comparisons, odds, hit rates and stale-line analysis | 5 |
| Historical boards, as-of queries and training-set pages | 10 |
| Live feed (SSE) | 2 per connection, at most 285 seconds |
| Coverage, credit costs, demos, feedback and onboarding | 0 |
| Errors and unchanged HTTP 304 responses | 0 |
A full-props page requesting 200 rows costs 6 credits. A comparison page requesting 50 rows costs 5. Cost is based on the requested page size, including a successful empty page; it does not fluctuate with server speed. Each page is a separate request. Endpoint access and row limits still apply.
Without an explicit limit, the credit schedule uses 50 rows for ordinary reads, 100 for training sets, 200 for popularity history and text exports, and 500 for injuries. Live feeds use a per-connection cost. Check X-Credits-Cost, X-Credits-Remaining and X-Usage-Unit in the response. A refused call does not consume credits; protective per-minute limits still apply. No automatic overage charges.
Estimate your usage
Estimate for 30 days. Credits reset each UTC calendar month; unused credits do not roll over.
1 credits per call · 300 credits per 30 days
Developer: 10,000 credits/month. Production: 50,000. Endpoint row limits still apply; smaller pages may be required. Live-feed connections last up to 285 seconds and reconnects consume credits.
Compare plans · Build a comparison workflow · First call, request counting and streaming costs